HALion 6 in Cubase

Hi,

New to the forum, and relatively new user of Cubase. Please excuse my ignorance. I have had no formal training in Cubase.

Cubase 10 included HALion Sonic SE. When ever I imported a MIDI file into Cubase, the software would automatically set everything up and use HALion SE as the VST Instrument. I recently purchased the full version of HALion 6 and HALion Sonic 3. But when I import a MIDI file into Cubase, the system still is using HALion Sonic SE as the VST Instrument.

Do I need to set up my new HALion plugin as the default VST somewhere within Cubase? Or is my question not even making sense due to my inexperience with Cubase? Thank you in advance for any assistance.

Can anyone help me with this please?

I don’t own the full version of Halion, but there is an option in Cubase preferences that affect the behaviour of imported MIDI items.

Edit Menu > Preferences > MIDI > File Import.

In there do you have any option to use the full Halion version as the destination perhaps? It’a pull down list so you would hope so.

Thank you for that suggestion. I did look at that before I posted this question. In that drop down, I have three options. They are:
MIDI Tracks
Instrument Tracks
HALion Sonic SE Multi-timbral

I don’t have the option for anything else. I know that HALion full version is properly installed and registered because I can use it stand alone and I can create a HALion 6 instrument within Cubase. I just can’t seem to configure it to use that as the default. I can’t change the Sonic SE instrument to the full version either as the full version never seems to show up in any selection areas that I click into. I’m guessing that there is some other option somewhere or something else that I need to do either within Cubase or within HALion to get that link between the two set.

Default MIDI Player for imported MIDI Files

If you go to “File/Preferences/MIDI/MIDI File” you should notice a little pop up that is labeled “Destination”.

This option allows you to choose the default behavior of CuBase when importing a MIDI file into a project.

MIDI Tracks

If you choose MIDI Tracks it will import the MIDI file and direct it to whatever plugin you last set on a MIDI track. If there is a particular device or plugin you’d like to force CuBase to use when it imports in this mode, then first load the instrument you like in the Rack, make a MIDI track, and point it to the instrument. Next time you import a MIDI file in this mode, it’s going to make new tracks and connect them to that last instrument you used. From here, if that reference track you made is in your way, you can get rid of it.

Note, when you work with MIDI Tracks and instruments in “Rack Mode”, you will get true MIDI faders on the Mixing console, in addition to at least one VST audio output track. You can manage MIDI mixing independently of the actual Audio Bus.

If you like, you can make a track preset that’s fast and easy to call up in CuBase (save a few clicks forcing a default instrument). Example: I typically like MIDI files I import to go ahead and point to my Fantom XR (an external synth); so, I’ve made a preset:

where I can call it up really quickly in future projects.





Also note, it’s easy to change groups of tracks in mass to use a given plugin or MIDI device after they have been imported. First, make sure the plugin or device you wish to use is set up in the Instrument Rack that you wish the selected MIDI tracks to use. Simply hold CTRL while selecting your tracks one by one. Once the tracks you wish to reassign are highlighted, hold shift and alt while clicking the output slot of the track inspector. Keep holding the key combo while you choose whatever instrument is loaded in the Rack. In short, the key combo allows you to change gobs of tracks in one go, so you do not have to go through and do it one track at a time.

Instrument Tracks

This mode is similar to the MIDI Track mode above, but it automatically creates Instrument Tracks (and Instruments in the Rack) instead. Each track will get a complete instance of the last VST/i plugin you loaded into an instrument track (HALion SE by default). Instead of separating the audio bus of the plugin from MIDI faders as we’d get with MIDI tracks pointing to a Rack mode instrument, it gives you a unique audio stream output for each instrument directly on the Mixer (because each instrument track gets his own individual instance of the plugin).

Note, in this mode, any mixing you do via MIDI (I.E. In CC lanes of the Key Editor) are relative to any mixing you perform or automate with VST automation lanes. You will not get independent MIDI faders on the Mixing console.

HALion Sonic SE multi-timbral

In this mode, CuBase always loads a fresh instance of SE when importing that is forced into a special “General MIDI” mode. The data is imported to MIDI tracks that are connected to this fresh SE instance. SE gets loaded in “Rack Mode” with a single Stereo Audio bus that is separate from all the MIDI track faders. SE in this mode will use the ‘basic GM content set’ and attempt to call up/change the right sounds automatically (provided the user assigned sounds according to GM standards). In this mode, SE is a pretty good General MIDI interpreter. From here, you can always point the imported MIDI tracks to different plugins or devices at will.

Instrument Tracks VS MIDI Tracks

A common question is when it’s best to use MIDI Tracks pointing to instruments loaded in “Rack Mode”, or when it’s best to use Instrument Tracks with instruments loaded in “Instrument Mode”.

Advantages to MIDI tracks and Rack Mode instruments are that you can manage the MIDI Mix independently from the Audio Bus(s). You get some extra features (such as MIDI Aux Sends) that you do not get with instrument tracks. These are great for working with a Multi Timberal instrument like Sonic 3; as you can have many tracks pointing to a single instance of Sonic.

Advantages to Instrument Tracks are that you can export MIDI Loops. These can keep up with your entire VSTi setup when exported/imported among all your projects. You can preview MIDIloops in MediaBay without having to load them into a project, and they’ll use whatever plugins they were made with, and sound just like you made them. When you import these MIDI loops into a project, it brings in all your instrument setting with it. Instrument tracks do not keep the Audio and MIDI bus seperate on the Mixing Console. Instrument tracks are super for working with mono-timberal plugins like Retrologue, or sforzando, the single instance UI of Halion Symphonic Orchestra, etc. With a bit of practice they’re also ideal for making drumloops (in MIDIloop format) with Grove Agent or any variant of HALion (Instrument tracks can ultimately share common VSTi plugins as well when desired, I.E. sharing a single instance of Sonic or Groove Agent among multiple instrument tracks. They are also great for eventually freezing and packing your premixed and arranged MIDI tracks down into MIDIloops that can be previewed directly in MediaBay, and pulled into future projects all ready to go.

P.S.

If you do much importing of MIDI files, you might like to force a default player as described above, and save a blank project template that’s already got your preferred player established and start with that.

I’ve done just that myself. I have a template project that I designed for working with GM/SMF midi files…so, it’s pretty much ready to go out of the gate.

Thank you so much Brian. I appreciate your help. I will look into this and try it all out. Thanks again!!