MixConsole Channel Visibility Configuration not working as intended

Thomas your so right… and why anyone would argue that you’ve not got a fair point is beyond me…
So I’ve just started working with 10.5 having come from older versions…
I’m trying to set up the 3 different mix consoles(accessed via kshorts) which basically have… For arguments sake…
Mix console 1 showing all my audio tracks & master fader
Mix 2 showing all midi/vst instrument tracks & master fader
Mix 3 showing all group tracks and master fader

Exact configuration doesn’t really matter… And I’ve now realised I could just use mix console 1 with the configuration tabs, saving all manner of setups. With (having read somewhere) the ability to add kshorts to them… And recall them as needed…
But whichever way I wanted to go about this concept of setting up visibility options…
I’m running into the same problem every time I add a new track it kinda dumps it on all views… puts a spanner in all the time spent filtering out ‘visibility sets’ … For want of a better description…
Did you ever manage to find a work around or has this been updated/changed and I’m just missing something…
Realise this post is pretty old…

Thx in advance to anyone that can help…

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