Proper audio engine: Gapless Audio!

I’ve been thinking about why this problem has increased dramatically in C10…and it occurred to me that one of the biggest under the hood things they’ve done with C10 is how the program now deals with high res monitors.

I think there is some sort of correlation between C10’s widget elements changing states in the GUI interfering with the audio engine. It’s as though what they did to upgrade monitor performance is now bottlenecking audio calls to the CPU. I say this because all kinds of GUI elements that never used to affect playback integrity are now doing so. Just a empirical guess.