Humanize Playback

This is something that is on our backlog. There’s some extra phases of processing that we need to do to make this work. The reason it happens is that if you add an articulation to a note then it might require a keyswitch or controller switch. But if the note is humanized then that may cause it to start before the keyswitch, so you would get a note that plays with the wrong sound, so we set the humanize to 0 for that note.