I’m having a problem with ARA2 and Spectralayers. When working in Spectralayers via ARA2 in Cubase, I can’t get playback to stop, not with spacebar or manually in the Spectralayers transport menu or Spectralayers transport bar
that works for ok for me here (windows 10) so possibly not a universal issue and probably not a ARA2 limitaton in cubase/nuendo - I saw that Robin is trying to assist in the other thread
@matthias - thanks for the acknowledgement of the current issues.
I don’t know if this is the same as the Comping issue, but when I mute a clip with Melodyne in it, then it is almost certain that Cubase freezes on playback.
Just read this. It’s a little disappointing as the main advantage to something like ARA to me is to be able to tune and comp at the same time. At least they are aware of the issue and are planning on fixing it. I got excited when I first saw the ARA announcement but I guess now I’ll get excited when I see the ‘ARA bugs fixed’ announcement.
Ara2 with Revoice has been a nightmare in both an old and a completely new project so far. Truly hope premature releases like this can be avoided in the future.
Using lanes is a no-go. I didn’t experience a freeze as mentioned in the limitations note. I used spectralab on a mix I was mastering, then later imported a revised mix from the client and put it (on the same channel) on a lane under the spectralab effected mix. Both mixes were playing back at the same time, the spectralab event wasn’t playing by the rules of cubase’s lanes hierarchy - wasn’t muting when the other event had focus.
Has anyone else notice an issue where after tracks transferred to Melodyne the bars/measure grid in Melodyne do not line up to Cubase? I am noticing it is slightly off on a project I am working on. The project does have tempo changes so maybe I am doing something wrong in setting up the Melodyne track. There are a few choices in melodyne after the transfer none seem to work for this problem so far… so no way to use time alignment in Melodyne to quantize a percussion loop to a drum loop imported on another track, as an example. Works in the stand alone version of Melodyne Studio and in Studio One.