Impossible. Nuendo doesn’t sound any different to Cubase.
The exports should be bit-for bit *exactly" the same.
Something must be different in your settings/setup, but AGAIN, there is NO difference between Cubase and Nuendo.
I have done more null-testing in my life than any moderator and nobody does it better than me.
(Sorry, couldn’t resist)
No, really. I am not going to test anything. Been there, done that, bought a dozen T-Shirts.
Simply because there is no difference between Nuendo & Cubase.
It’s the same application. They are Identical, except for the extra features that Nuendo has.
The “engine” is exactly the same.
Thanks all for the replies, I checked all the settings, pan law, 32 vs 64 and the .cpr project is exactly the same, so I don’t understand why. When you say the export settings with null bit by bit what do you mean?
I used the phase in the pre section of the channel settings, and set it to 180 degrees. Tried with two identical files and they canceled each other. So I assume that should be what we’re talking about, right?
Just to clarify, this is what I did:
I opened the .cpr file in Nuendo - didn’t change any setting, used only the default ones.
I never changed the settings of the pan law of both Cubase and Nuendo, I attached the settings I use and they’re exactly the same both in Nuendo and Cubase.
Fredo is basically right, there aren’t any noteworthy differences between Nuendo and Cubase on the engine side.
Nuendo’s engine can do up 384 KHz though, Cubase stays at 192.
I took a project originally done in Nuendo 10.2.10 and opened the same project in both Nuendo 10.3.0 and Cubase 10.5.20 and did mixdowns. Brought the two exports back into Cubase 10.5 and doing a 180 phase on one, they are different but not in any “massive” ways (there’s a sort of noise floor on the meters that stay below -60 with occasional little blips to -50.) Listening to each solo to my ears they do not sound different in any noticeable way. Technically not “bit exact” but nothing anyone would ever be able to hear in a million years.
Near as I can tell I have both systems configured the same; engine is running at 32-bit float, mixdown options were exactly the same (48kHz/16-bit)
Original project is fairly simple; a VO track and stereo music… only using stock effects; Compressor, Maximizer, and some level automation.
Compressors and other dynamic plugins are often NOT sample accurate, because they have a variable latency. (Very minimal)
Compare it to a modulation plugin, you can’t null these, exactly because of the modulation which is running “freely” within the plugin.