Halion Script Math Limitation?

I had no idea you could just normalize a parameter while setting it. That’s a very useful thing to know now. I will use it for now on. There’s a few places where it would’ve been helpful in my code to have known it before lol. I was searching and searching in the lua reference for some sort of math function and it turns out it was built into halion script the entire time. Thanks! Did you just read every function in the developers manual to find this? I’m curious if I’m going about reading the developers manual wrong. Should I just sit down and read it completely from end to end. I usually just read the parts that I feel apply to what I need to do.