Easiest way to sample instrument velocities

RockIngenieur wrote:
Since you can configure Layers quite conveniently in when / at which playing parameters they should be active, you are limited with this approach to the maximum layer number per program (which is 4 or 8), right? So your velocity granularity may not exceed the number of possible layers (assuming you don’t want to touch zones in the sample map editor)?

That’s a good question.
But once you export your program as HSSE layer, it becomes a single layer with several sub layers which you can’t access or edit in HSSE.

Well that’s how I understand that.