Cubase 11

General discussions on songwriting, mixing, music business and other music related topics.
Post Reply
Puma0382
Senior Member
Posts: 1974
Joined: Wed Dec 15, 2010 6:11 pm
Contact:

Re: Cubase 11

Post by Puma0382 »

No more love for Vol/Pan controls on the Track Header..?
viewtopic.php?p=960291#p960291

Bring me some of that Nuendo Live functionality any day... ;)
System 1:- Win10 64bit, Gigabyte H81M m/board, Intel i7 4790 3.6Ghz, 16Gb RAM, NVIDIA GTX 750 Ti, 2 x 22" HD monitors; Steinberg UR44; Cubase Pro v10.5.20, WaveLab Pro v10.0.40, Studio One v4.6.1, Dorico Elements v3.5.10, Addictive Drums 2, Komplete 12, StylusRMX

System 2:- Win10 32bit, Q6600 2.4 Ghz, 4Gb RAM, NVIDIA GeForce 8400 GS, Delta 1010LT; Cubase Pro v8.0.40, WaveLab Pro v9.1.0, Komplete10, StylusRMX

kostal
Junior Member
Posts: 192
Joined: Sun Sep 14, 2014 4:28 am
Contact:

Re: Cubase 11

Post by kostal »

Wow. Why would you move this thread to the "Steinberg Lounge" when clearly it's a features request thread? Didn't expect this from Steinberg....

Steinberg Lounge: "General discussions on songwriting, mixing, music business and other music related topics."

Whatever.

Ken in Midland
New Member
Posts: 16
Joined: Wed Apr 08, 2020 1:04 am
Contact:

Re: Cubase 11

Post by Ken in Midland »

I’d love to see (or be told how to...)

- one touch printing for click track
- switching mix console templates (example: one mixer template set up with each channel mimicking an API console, one set up as SSL with models of their E, G eq controls, same channel compressor across each track and sub, etc)

User avatar
xyzq
New Member
Posts: 14
Joined: Wed Jun 19, 2019 2:42 pm
Contact:

Re: Cubase 11

Post by xyzq »

+1, great list!

Few things I would love to see in Cubase:
- "Preserve length" in Sampler sample playback (currently length of sample changes with pitch)
- Length and subdivision independent by track in Beat Designer (and possible integration of Beat Designer into lower zone, similar to Studio One's pattern editor)

kostal
Junior Member
Posts: 192
Joined: Sun Sep 14, 2014 4:28 am
Contact:

Re: Cubase 11

Post by kostal »

xyzq wrote:
Tue Apr 14, 2020 4:40 pm
+1, great list!

Few things I would love to see in Cubase:
- "Preserve length" in Sampler sample playback (currently length of sample changes with pitch)
- Length and subdivision independent by track in Beat Designer (and possible integration of Beat Designer into lower zone, similar to Studio One's pattern editor)
cheers!

Ehabmxd
New Member
Posts: 49
Joined: Fri Mar 27, 2020 11:53 am
Contact:

Re: Cubase 11

Post by Ehabmxd »

Glorian_Gray wrote:
Fri Mar 27, 2020 8:49 pm
Ehabmxd wrote:
Fri Mar 27, 2020 12:02 pm
To Steinberg:
Hello I am use studio one 4.6 professional

And I want to buy Cubase pro 10.5 and I have a plan to buy a lot of ur plugins
But In Fact am very afraid
Sorry for saying this , The first thing.. ur customer service is not good
a lot of ur customers they went to another DAW Because a lot of things
Cubase , neuendo , works only with USB Dongle ..!!
they cant activates ur Softwares easily and they took hours and days to solve the problems, and some of them could not solve it go check youtube videos , comments about issues ..
I read a lot of customers problems, They sent u an emails to find solution and now they ask some of them in the comments :
(Did u find a solution to this problem)

we are in 2020 and u r still using this old method elicenser usb dongle .. !!
There is no objection to buying and using it to activate if this is your policy
But the program does not work except this USB,, Every time when we running the Cubase ??

This indicates lack of respect for the customer
if the usb missed what can I do ? if the usb damged on my laptop bag I will lose my sessions, I cant do any thing and maybe if I get the new dongle cant download it again
I bought a lot of product that’s require a hard disk and USB flash memory to activation , after activation I no longer use the usb to run the software , this makes the customers more comfortable from being lost or malfunctioning.. I bought a lot of software form the biggest international companies like ADOBE
I can use my adobe collection with out USB and the collections can be transferred on any device provided that the collections is on only one device ..

The worlds has changed and now we are use laptops and small pcs .. and we cannot plug this dongle all times..!!

Do u have any plan to make the usb elicenser only for activation ?
after activation we can use the cubase without USB Dongle
we do not mind when receiving an update we plug this dongle again..

Please Steinberg make some changes to your approach in your very old way..
Which makes the user afraid of losing everything due to any damage, they are buying ur products and u TREAT HIM LIKE A PRISONER ..

I bought studio one professional they gave me 5 copies I can managed every device in my presonus profile ADD NEW , EDIT , DELETE USERS .. (and thier customer care is very good) most people now use studio one just a download link and the way yo avtivate it is simple it does not require more waiting and we can run the software freely without any USB

With presonus I have remote control app to the DAW for studio one I cant easily record my self with my android mobile ,
why you don’t have REMOTE APP FOR IOS & ANDROID .. this is a very modern way
the customers will grow up with every service u offer them

CUBASIS APP FOR ANDROID ??
U don’t support android ? the android users its more than apples more Cubase user I know them using android phone and and android tablet

support multitouch for Cubase 11 we are now use a touch screen monitors for pc and touch laptops
let users freedom choose between (2 modes) TOUCH MODE .. STANDARD MODE most users now have to complete the mix with windows tablets and this causes the user to purchase more than one copy

PIANO ON SCREEN In the midi section make ur software’s CREATIVE add a full touch piano on screen with large keys for touch playng and record at the same time .. this makes it easier to compose any where without any external device a lot of people now use touch device laptops, pcs , tablets
ROLAND ZAINBEATS DAW SOFTWARE they add beautiful multitouch support and piano on screen but the software its for beginners

Can u hear our voices ? and take care of your customers and their opinions

( we have no problem using the USB Dongle to Activate , but after that it must be plugged only if we have an updates )

Sorry for my long story
I wish u all the best
Best regards
You're right, my friend. I almost cried. Steinberg puts a sh*t on us (customers), that's true. I can't get any direct help here in Russian, only this forum. T_T

Yeah same in my country

Also i want to add support 4k display
In studio one i can open native instruments, other 3rd party plugins
I want to use waves studio rack but the studio rack in cubase its poor i cant press any button to resize the scale
My studio rack its only open as one fader 🤣 the other options i cant seeing it


This problem is one of Steinberg's very troublesome problems
My screen is for 4k, and when I run Studio One, it works with me smoothly, on any screens, and even waves plugins , studio rack and Native instrument (Kontakt).

I cannot operate it properly and clearly in Cubase, even though Studio One with one press of a button I can fix it, knowing that Studio One sometimes without any thing works automatically.
When will Steinberg prolong this topic? I participated in this forum to share this topic with you. I found many talking about it. I sent a lot of emails to Steinberg a lot about many problems and they not responses.

I know that some other plugins companies bear part of the problem, but since they are working well in Studio One, Steinberg has no excuse for not supporting the screens.
It is not logical to add it in the next update 11 and we buy this update because finally this is not an additional feature this is a basic problem ..
Attachments
Annotation 2020-04-30 201805.png
(163.65 KiB) Not downloaded yet
s1.png
(624.28 KiB) Not downloaded yet
Last edited by Ehabmxd on Tue May 05, 2020 10:38 pm, edited 1 time in total.

cparmerlee
Member
Posts: 801
Joined: Sat Jun 18, 2016 4:32 pm
Contact:

Re: Cubase 11

Post by cparmerlee »

Something I don't see on this list, at least not directly, is better handling of cross-fades. The support in Cubase is tedious and quirky. That stems from the basic orientation that only one event per track is played normally. I realize you can do the X command, and there are some settings to allow a limited cross-fade (up to a half second IIRC). But I see no reason why a user should have to do anything. If you overlap events, they should cross-fade automatically -- or at least the user should have the option for cross-fades to happen automatically.

This is how SONAR works and it is a very natural, intuitive thing.
Dorico 3, Cubase 10.5, Windows 10, Focusrite Scarlett 18i20 audio i/f
http://sonocrafters.com/

rockthetop
New Member
Posts: 10
Joined: Thu Mar 05, 2020 7:46 am
Contact:

Re: Cubase 11

Post by rockthetop »

808 Glide /Slide option Like FL studio it would be Great

Ehabmxd
New Member
Posts: 49
Joined: Fri Mar 27, 2020 11:53 am
Contact:

Re: Cubase 11

Post by Ehabmxd »

thank u all

There is no major reason for moving this thread to the lounge
These are our opinions and they must be respected. We love to write these opinions to improve the Cubase
We have no other intentions
Also, my topic is anger to the supervisors, and it was moved without a convincing reason

viewtopic.php?f=198&t=187497
Last edited by Ehabmxd on Sat May 30, 2020 2:08 pm, edited 1 time in total.

composer77
New Member
Posts: 9
Joined: Tue Aug 12, 2014 8:34 am
Contact:

Re: Cubase 11

Post by composer77 »

Wave / Aiff import in Beat Designer, not only for MIDI tracks! Like FLS for one shot drums. It will be great for patterns construction with one shots samples. With multi outs for mixer assign.

lovegames
Senior Member
Posts: 1215
Joined: Fri Sep 27, 2019 9:38 pm
Contact:

Re: Cubase 11

Post by lovegames »

cparmerlee wrote:
Sun May 03, 2020 3:23 pm
Something I don't see on this list, at least not directly, is better handling of cross-fades. The support in Cubase is tedious and quirky. That stems from the basic orientation that only one event per track is played normally. I realize you can do the X command, and there are some settings to allow a limited cross-fade (up to a half second IIRC). But I see no reason why a user should have to do anything. If you overlap events, they should cross-fade automatically -- or at least the user should have the option for cross-fades to happen automatically.

This is how SONAR works and it is a very natural, intuitive thing.
please see/bump this thread: viewtopic.php?f=285&t=149505&p=925459&h ... de#p925459

and viewtopic.php?f=285&t=177880&p=945393&h ... de#p945393

User avatar
mozizo
Senior Member
Posts: 1750
Joined: Fri Jan 28, 2011 10:48 pm
Contact:

Re: Cubase 11

Post by mozizo »

cparmerlee wrote:
Sun May 03, 2020 3:23 pm
If you overlap events, they should cross-fade automatically -- or at least the user should have the option for cross-fades to happen automatically.

This is how SONAR works and it is a very natural, intuitive thing.
its possible to do cross fades and fades automatically, but ! there is no option for visual interpretation of it unfortunately

watch this (this guy has some good quick tips for cubase on his channel )
https://www.youtube.com/watch?v=Ac4LoCBc_DE
cubase 10.5 pro ,halion 6 GA5 HS2,HSO,Dark planet,neosoul keys.
Sony vaioF13 i7 CPU win10 8gb
Steinberg MR816csx ,MR816x ,UR44 ,CC121
Motif es6-Kawai Mp4-Korg PA4X-MOXF8
cubasis,cubase ic pro

cparmerlee
Member
Posts: 801
Joined: Sat Jun 18, 2016 4:32 pm
Contact:

Re: Cubase 11

Post by cparmerlee »

mozizo wrote:
Mon May 18, 2020 7:53 pm
its possible to do cross fades and fades automatically
Only up to 500 ms, I believe.

500ms is enough overlap most of the time. But the problem is that if you happen to overlap 501 ms, it will not do the fade and you have nothing to indicate that. So it is an absolutely worthless feature, IMHO. Either you do the fades automatically or you don't. I can't use a "sometimes" feature, so I always use the X command instead.
Dorico 3, Cubase 10.5, Windows 10, Focusrite Scarlett 18i20 audio i/f
http://sonocrafters.com/

User avatar
davidducceschi
Junior Member
Posts: 51
Joined: Thu Oct 18, 2018 12:40 pm
Contact:

Re: Cubase 11

Post by davidducceschi »

Please add too:

neve & vintage yamaha plugin
wavelab analyzer (phase e spectrum)
m4a support
new frequency eq with dynamic e comparision
magneto III
new mb compressor
new mb limiter/maximizer
new mb clipper
...
thankx
Toshiba L50A i7 4700MQ 16GB - C10.5.12 - ABS4 - WL10.30 - Win10 1909 UrRt2 X-TouchOne

kostal
Junior Member
Posts: 192
Joined: Sun Sep 14, 2014 4:28 am
Contact:

Re: Cubase 11

Post by kostal »

I love Steinberg! :)

cparmerlee
Member
Posts: 801
Joined: Sat Jun 18, 2016 4:32 pm
Contact:

Re: Cubase 11

Post by cparmerlee »

I'd like to see better mastering capabilities, as in StudioOne. I'm not all that interested in laying out complete CDs. I haven't punched out a CD in years. But S1 has a feature that makes it quick and easy to set the loudness level. Something like that would be very welcome.
Dorico 3, Cubase 10.5, Windows 10, Focusrite Scarlett 18i20 audio i/f
http://sonocrafters.com/

kostal
Junior Member
Posts: 192
Joined: Sun Sep 14, 2014 4:28 am
Contact:

Re: Cubase 11

Post by kostal »

cparmerlee wrote:
Tue May 26, 2020 2:08 pm
I'd like to see better mastering capabilities, as in StudioOne. I'm not all that interested in laying out complete CDs. I haven't punched out a CD in years. But S1 has a feature that makes it quick and easy to set the loudness level. Something like that would be very welcome.
You might want to take a look at Wavelab.

cparmerlee
Member
Posts: 801
Joined: Sat Jun 18, 2016 4:32 pm
Contact:

Re: Cubase 11

Post by cparmerlee »

kostal wrote:
Wed May 27, 2020 12:18 pm
cparmerlee wrote:
Tue May 26, 2020 2:08 pm
I'd like to see better mastering capabilities, as in StudioOne. I'm not all that interested in laying out complete CDs. I haven't punched out a CD in years. But S1 has a feature that makes it quick and easy to set the loudness level. Something like that would be very welcome.
You might want to take a look at Wavelab.
Thanks. I had not looked at Wavelab. Some interesting tools there, but it strikes me as an odd grab bag of features that don't really have a mission together. I have tools that do most of those things already (e.g. Izotope RX7), so I probably wouldn't want to put out another $500 for Wavelab. The nice thing about StudioOne is that they have the essential mastering pieces right in the DAW. Again, my main concern is level-setting. Today I might drop Insight on the main bus, but you have to go through a full render to measure the LUs. With StudioOne you can do that in just a few seconds per song without having to do a full render.

Of course, with S1, the mastering step is separate and after the mixing step, as is traditional in the industry, which is why you don't have to render to set levels. In my case, for quick projects I prefer to do the the mastering stuff on the master bus of my mix session. So maybe I am my own worst enemy here.

I guess if Wavelab were more tightly integrated with Cubase -- AND IF STEINBERG OFFERED SPECIAL PRICING FOR EXISTING CUBASE USERS -- I would be more inclined to buy Wavelab and use the more conventional mastering workflow.
Dorico 3, Cubase 10.5, Windows 10, Focusrite Scarlett 18i20 audio i/f
http://sonocrafters.com/

kostal
Junior Member
Posts: 192
Joined: Sun Sep 14, 2014 4:28 am
Contact:

Re: Cubase 11

Post by kostal »

cparmerlee wrote:
Wed May 27, 2020 3:30 pm
kostal wrote:
Wed May 27, 2020 12:18 pm
cparmerlee wrote:
Tue May 26, 2020 2:08 pm
I'd like to see better mastering capabilities, as in StudioOne. I'm not all that interested in laying out complete CDs. I haven't punched out a CD in years. But S1 has a feature that makes it quick and easy to set the loudness level. Something like that would be very welcome.
You might want to take a look at Wavelab.
Thanks. I had not looked at Wavelab. Some interesting tools there, but it strikes me as an odd grab bag of features that don't really have a mission together. I have tools that do most of those things already (e.g. Izotope RX7), so I probably wouldn't want to put out another $500 for Wavelab. The nice thing about StudioOne is that they have the essential mastering pieces right in the DAW. Again, my main concern is level-setting. Today I might drop Insight on the main bus, but you have to go through a full render to measure the LUs. With StudioOne you can do that in just a few seconds per song without having to do a full render.

Of course, with S1, the mastering step is separate and after the mixing step, as is traditional in the industry, which is why you don't have to render to set levels. In my case, for quick projects I prefer to do the the mastering stuff on the master bus of my mix session. So maybe I am my own worst enemy here.

I guess if Wavelab were more tightly integrated with Cubase -- AND IF STEINBERG OFFERED SPECIAL PRICING FOR EXISTING CUBASE USERS -- I would be more inclined to buy Wavelab and use the more conventional mastering workflow.
Fair enough. Yes, WL is basically what you want on steroids. They do have lighter versions. But hopefully we get to see some of these features in Cubase—although I doubt it will be anytime soon.

User avatar
greggybud
Senior Member
Posts: 1398
Joined: Thu Dec 16, 2010 10:01 am
Contact:

Re: Cubase 11

Post by greggybud »

cparmerlee wrote:
Wed May 27, 2020 3:30 pm

Thanks. I had not looked at Wavelab. Some interesting tools there, but it strikes me as an odd grab bag of features that don't really have a mission together.
I would disagree. Wavelab is a mastering suite for professional ME's. An ME can master in any digital environment. What Wavelab offers is features that are not found in DAWs. A few of those that I use fairly often:

1. customizable Batch Processing, conversion and re-naming. Set up chains, do multiple tasks very fast.
2. smart bypass. eliminates any loudness bias when comparing processed to non-processed .wavs. Very nice for an attended session.
3. error correction, very customizable
4. audio analysis including global and comparing files and producing a delta file for differences. To my knowledge there is still nothing like the 3D frequency analysis, in any other application.
5. audio montage, the foundation and a very nice way to assemble tracks, and incredibly flexible with fx vs. master section. If you are just mastering 1 track, then I would keep it in the main editor.

What Wavelab isn't...is you buy it and that's the end. It's the framework or environment for an ME to further purchase whatever 3rd party tools is necessary. Yes Wavelab comes with some decent basics, but it's far from what I think any ME would need. The features built-in such as smart bypass or how you can set up audio analysis or error correction to your own specifications is what I like.
cparmerlee wrote:
Wed May 27, 2020 3:30 pm
The nice thing about StudioOne is that they have the essential mastering pieces right in the DAW. Again, my main concern is level-setting. Today I might drop Insight on the main bus, but you have to go through a full render to measure the LUs. With StudioOne you can do that in just a few seconds per song without having to do a full render.

Of course, with S1, the mastering step is separate and after the mixing step, as is traditional in the industry, which is why you don't have to render to set levels. In my case, for quick projects I prefer to do the the mastering stuff on the master bus of my mix session. So maybe I am my own worst enemy here.
I don't use S1. However any time any DAW attempts to become all things to all users, you get compromises. S1 has your concerns covered, plus a lot of what I call finalizing tools for many users who don't want to send their work out to ME's. Wavelab is built for ME's. Again an ME could master in S1, or most any DAW, but how it works with outboard gear, plus the missing functions of whatever DAW, is going to make a big difference. Wavelab is just very comprehensive and was built from the ground up for mastering...nothing else. If there is any lacking feature I can think of, it would be the Cubase style of automation. Wavelab has Effect Morphing, but that's nothing like Cubase automation.
cparmerlee wrote:
Wed May 27, 2020 3:30 pm
I guess if Wavelab were more tightly integrated with Cubase -- AND IF STEINBERG OFFERED SPECIAL PRICING FOR EXISTING CUBASE USERS -- I would be more inclined to buy Wavelab and use the more conventional mastering workflow.
I'll assume your familiar with the Cubase "edit in Wavelab" feature finally brought back with I think C9? I did like the old CubaseSX integration with Wavelab a bit better where you just double click on the sample part in Cubase to open Wavelab, but "Edit in Wavelab" pretty much achieves the same thing. If this is now what you meant, what do you mean by "tightly integrated?" Keep in mind Wavelab and Cubase are totally 2 different applications. Wavelab is pretty much a 1 man operation and under the hood, and I think very little code similarities with Cubase.
The latest Cubase version, Wavelab 10, Intel Core i9 7920X @ 2.90GHz Windows 10 64bit, 64 gig all SSD drives (Gigabyte GeForce GTX 1050ti, 2 34" LG ultra wides and 1 28" all @2560x1080) iCon QconPro, Metagrid, 4 MidiTimePiece's = 32in/outs, UAD-2, SoundToys, NI, Waves, Arturia, and lots of hardware synthesizers most of them controlled by MidiQuest 11.

cparmerlee
Member
Posts: 801
Joined: Sat Jun 18, 2016 4:32 pm
Contact:

Re: Cubase 11

Post by cparmerlee »

greggybud wrote:
Sun May 31, 2020 3:13 am
I'll assume your familiar with the Cubase "edit in Wavelab" feature finally brought back with I think C9?
Yes. I have seen that. This is why I call it a grab bag. "Edit in Wavelab" is about precise, microscopic editing to an individual audio event. That is about as far away from mastering as you can get, IMHO. In my opinion, the idealized workflow is defect correction -> mixing -> mastering. If you have a mix problem while mastering, you are already in trouble. If you have an audio defect to fix while you are mixing, you are already in trouble.

In the real world, we do what we have to do, so I'm not saying it is a bad thing to have the ability to quickly go back and fix the source audio if you overlooked something before you started mixing -- or somebody gave you bad WAVs. But it ain't mastering in my book.

The kind of integration I would like to see is in the real mastering process. If you mix a stem, then you should be able to click one button that puts you into the mastering environment with that stem open and ready to go. The files should all be saved within the overall project folder and so on. And if in the mastering process you discover the mix wasn't quite right, you should be able to click one button and return to the open mixing project just as it was before you created the stem. Maybe this is possible with Wavelab and Cubase. If it is, it isn't obvious to me.
Dorico 3, Cubase 10.5, Windows 10, Focusrite Scarlett 18i20 audio i/f
http://sonocrafters.com/

User avatar
greggybud
Senior Member
Posts: 1398
Joined: Thu Dec 16, 2010 10:01 am
Contact:

Re: Cubase 11

Post by greggybud »

cparmerlee wrote:
Sun May 31, 2020 2:36 pm
Yes. I have seen that. This is why I call it a grab bag. "Edit in Wavelab" is about precise, microscopic editing to an individual audio event. That is about as far away from mastering as you can get, IMHO.
I'm only guessing, but I think one reason Cubase featured the first Cubase-Wavelab integration, which existed up to Cubase SX, is because the Cubase editor was just generally too basic and bad awhile the Wavelab editor was much more advanced. Again, that's just my guess. Cubase didn't even integrate audio into their sequencer until the late 90s. Wavelab iirc, was around version 3 or 4 by that time. So integrating Cubase audio so Wavelab can edit it, was IMO a very smart decision. I'm not sure what you mean by "precise microscopic editing to an individual audio event." Wavelab can address any length .wav file...not just microscopic editing.
cparmerlee wrote:
Sun May 31, 2020 2:36 pm
In my opinion, the idealized workflow is defect correction -> mixing -> mastering. If you have a mix problem while mastering, you are already in trouble. If you have an audio defect to fix while you are mixing, you are already in trouble.

Of course. You want that click/pop or whatever removed asap. However in my years of mastering you might be amazed at the technical defects that should have been caught prior to mixing. And I'll assume you mean self-mastering or finalizing?
cparmerlee wrote:
Sun May 31, 2020 2:36 pm
In the real world, we do what we have to do, so I'm not saying it is a bad thing to have the ability to quickly go back and fix the source audio if you overlooked something before you started mixing -- or somebody gave you bad WAVs. But it ain't mastering in my book.


It isn't. That should be addressed in tracking. Or at the very least caught by a mix engineer. By the mastering stage you may be polishing a turd.
cparmerlee wrote:
Sun May 31, 2020 2:36 pm
The kind of integration I would like to see is in the real mastering process.
If you mix a stem, then you should be able to click one button that puts you into the mastering environment with that stem open and ready to go.
The stem is typically a single .wav file right? You click one button in Cubase, Wavelab opens and it opens that .wav file or stem as you call it. If you want multiple files, i.e multiple stems, there is more steps as you would take each .wav or each stem in Cubase and transfer it to the Wavelab Montage and therefore eventually mixing the stems into a master. This isn't the primary purpose of the Montage, but you can certainly do this.
cparmerlee wrote:
Sun May 31, 2020 2:36 pm
The files should all be saved within the overall project folder and so on.

Of course. You configure the Wavelab location, and once you have set the directory from then on it saves those files wherever you want them saved.
cparmerlee wrote:
Sun May 31, 2020 2:36 pm
And if in the mastering process you discover the mix wasn't quite right, you should be able to click one button and return to the open mixing project just as it was before you created the stem. Maybe this is possible with Wavelab and Cubase. If it is, it isn't obvious to me.
I'm not sure I understand. In Cubase you mix down to multiple stems. Take any Cubase stem, click Edit in Wavelab, and Wavelab opens for editing. Take another stem in Cubase and do the same thing. Eventually you end up with all stems in the Wavelab Montage. So now in Wavelab since you are "mastering" and mixing those stems you discover the mix isn't quite right in Wavelab? Then I would save what I have in Wavelab and go back to Cubase without updating in Cubase. I'll add that working with client stems often adds a can of worms and IMO isn't desirable, and costs more. If you have a good mix engineer, there should be a good reason(s) for submitting stems in the first place.

It's not the ME's role to proclaim the "mix wasn't quite right." That is the responsibility of the mix engineer or whoever tracked and mixed. Of course the ME can suggest if asked, but I would never voluntary tell a client the mix isn't right, without some type of prompting by the client/producer.

I think you are referring to self-mastering or finalizing correct? In that case, if I follow you, it is possible. As a matter of fact with WL10, there are some enhanced history features that make the history feature in Cubase look rather archaic. Normally, a commercial ME isn't going to take a clients mix and go back to any DAW. As said if the issue isn't corrected in tracking or mixing, it's too late by the mastering stage...unless you have a pocket full of money.
The latest Cubase version, Wavelab 10, Intel Core i9 7920X @ 2.90GHz Windows 10 64bit, 64 gig all SSD drives (Gigabyte GeForce GTX 1050ti, 2 34" LG ultra wides and 1 28" all @2560x1080) iCon QconPro, Metagrid, 4 MidiTimePiece's = 32in/outs, UAD-2, SoundToys, NI, Waves, Arturia, and lots of hardware synthesizers most of them controlled by MidiQuest 11.

cparmerlee
Member
Posts: 801
Joined: Sat Jun 18, 2016 4:32 pm
Contact:

Re: Cubase 11

Post by cparmerlee »

greggybud wrote:
Mon Jun 01, 2020 5:42 am
I'm not sure I understand. In Cubase you mix down to multiple stems. Take any Cubase stem, click Edit in Wavelab, and Wavelab opens for editing. Take another stem in Cubase and do the same thing. Eventually you end up with all stems in the Wavelab Montage. So now in Wavelab since you are "mastering" and mixing those stems you discover the mix isn't quite right in Wavelab? Then I would save what I have in Wavelab and go back to Cubase without updating in Cubase. I'll add that working with client stems often adds a can of worms and IMO isn't desirable, and costs more. If you have a good mix engineer, there should be a good reason(s) for submitting stems in the first place.
Yes, I am talking about self-mastering, and I can see that is not the framework WL was developed from.

Thank you for that detailed discussion. I can see that one should be able to use Cubase and WL side by side without too much difficulty.

I think you hit the nail on the head with self-mastering versus the ME being a different person in a different place working under his or her own time pressures to produce a good master within budget. I can appreciate that. That isn't my world, but I see why there is the separation that exists.

My framework for integration is StudioOne. I don't actually use S1 much but I am impressed how integrated the process is. Again, that integration is really only relevant to a person doing self-mastering. With S1, there is the concept of a "project" and the concept of "songs". The product is bimodal. At any instant, you are either mixing songs or else you are mastering the entire project of songs. There is no extra setup. Any song you mix is automatically available in the project without any extra configuration. It is basically one click.

I'm probably making more of this than is warranted. it is probably a case where after you do it a few times, it will feel reasonably productive under WL. So I think it probably boils down to the main "integration" is that Cubase users should be able to add the mastering features at an incremental price (say $99 for a WL package that is really for mastering -- i.e.. leave out the RX7 stuff if necessary).
Dorico 3, Cubase 10.5, Windows 10, Focusrite Scarlett 18i20 audio i/f
http://sonocrafters.com/

User avatar
greggybud
Senior Member
Posts: 1398
Joined: Thu Dec 16, 2010 10:01 am
Contact:

Re: Cubase 11

Post by greggybud »

cparmerlee wrote:
Mon Jun 01, 2020 2:06 pm
So I think it probably boils down to the main "integration" is that Cubase users should be able to add the mastering features at an incremental price (say $99 for a WL package that is really for mastering -- i.e.. leave out the RX7 stuff if necessary).
You can certainly self-master in Wavelab. However, from what you say about S1, it's definitely not a "one-click" application with integrated framework. And there is a learning curve to Wavelab because it's a very comprehensive mastering environment. The Cubase 10.5 manual iirc, is well over a thousand pages. The WL 10 manual is around 600 pages so maybe that should give insight as far as mastering features. It's certainly not for all or I'm guessing even even most users who want to self-master or finalize.

I would assume the $99 WL version integrates with Cubase identical to any other version.
https://new.steinberg.net/wavelab/compare-editions/

As far as Izotope plugs I don't know. But there are plenty of users who use parts of it with WL. I have managed all these years with UAD and some other select 3rd party developers.

WL support is excellent. PG, the author and developer of WL addresses bugs and questions in the Steinberg WL forum, in a timely manner.

Hope that helps!
The latest Cubase version, Wavelab 10, Intel Core i9 7920X @ 2.90GHz Windows 10 64bit, 64 gig all SSD drives (Gigabyte GeForce GTX 1050ti, 2 34" LG ultra wides and 1 28" all @2560x1080) iCon QconPro, Metagrid, 4 MidiTimePiece's = 32in/outs, UAD-2, SoundToys, NI, Waves, Arturia, and lots of hardware synthesizers most of them controlled by MidiQuest 11.

Musicmould
Junior Member
Posts: 162
Joined: Sat Nov 24, 2018 3:18 pm
Location: Internet
Contact:

Re: Cubase 11

Post by Musicmould »

cparmerlee wrote:
Wed May 27, 2020 3:30 pm
AND IF STEINBERG OFFERED SPECIAL PRICING FOR EXISTING CUBASE USERS -- I would be more inclined to buy Wavelab and use the more conventional mastering workflow.
The funny thing is that Studio One with it's mastering suite is cheaper than buying Wavelab :mrgreen:
iMac Pro | 64Gb Ram | Radeon Pro Vega 56 8 GB | macOS 10.14.6 | Cubase Pro 10.5.20 | Luna | Pro Tools | Ableton Live | Logic Pro X | Studio One | Melodyne Studio | Revoice Pro | VSL Pro | UAD Apollo 8p+16 | 2xUAD Octo | Softube Console 1 | Motu Midi Express XT | Various drummachines, microphones, hardware synths & fx and way too many plugins |

"Without music, life would be a mistake".

Post Reply

Return to “Steinberg Lounge”

Who is online

Users browsing this forum: Google [Bot] and 4 guests